Russian roulette
a Nagant M1895 revolver |
at the start of session each player has 6 opaque cups put in front of them turned upside down one has a bullet underneath put there by the Gm. (the players do not know where the bullets are)
When a player dose something risky they must take one of the cups and reveal whats under it. if it is a empty cup the succeed! if its the bullet they fail. All six cups are put back and once again only one has a bullet underneath it.
the Gm may require them to take more than one cup for especially risky tasks.
how ever before revealing a cup a player may decide to put all their cups back but add a extra bullet. (effectively adding bullet and re spinning the barrel).
when a shoot out between players occurs each player takes turns revealing cups the first player to reveal a bullet dies
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design notes
I think this would work well in a heist or crime setting. the types of story's you get from games like Greed or Fiasco since every time a risk works out your next risk is more likely to fail so you will eventually get your comeuppance. Though I have not tested it at all.
You could probably done the same thing with cards and it would be easier to shuffle but I have some fun little fake plastic bullets so I used that instead.
this feels like a pretty simple concept so I would not be surprised if someone else has already done it. let me know!